Version 2.0 Release Notes!
The following changes have been made to the game:
• 16 brand new items implemented (making a total of 42), three of them being a new item type called projectile.
• A currency system has been implemented along a shop system in which the player can buy and sell items.
o There are 4 different shops hidden in the map, each one has exclusive items.
• Combat System:
o An affinity system has been implemented, in which the affinity between characters will be increased when performing certain actions, such as protect, healing, item usage or stat boosting attacks.
o The blood boiling nekketsu mechanic has been implemented, in which one attribute of the characters will get boosted when another character who they had max affinity with dies in battle.
o Characters now learn new attacks when maximizing the affinity in between them.
o Now the characters recover 5% of their Base MP and STA each time their ATB bar fills, encouraging the usage of the "Pass Turn" action o when the characters run low on STA or MP.
o Now the target selection buttons get updated on real time, if an enemy dies his button will disappear.
o New pop up messages have been added when a character performs a succesful item steal
o New text have been added when someone receives either a super effective or not effective attack.
o New pop up messages have been added when you try to use a healing item on a character with max HP during battle, or when trying to protect an ally who is already protecting someone else.
o New text and image with the attack type, power and MP/STA cost have been added next to the attack buttons.
o Ice on ice effectivity has been fixed.
o A new message has been added when defeating bosses, indicating that the character has been befriended and is ready to join the formation.
o A new pop up message has been added with the amount of currency earned or lost after a battle.
o The base power and MP/STA cost of some attacks have been adjusted
o The base stats of some enemies like the Dogelephant have been adjusted
o The base HP of some bosses like Nana or Cello has been increased
o Fixed a visual bug in which some attacks would show their name as the description and the other way around.
o Fixed a bug in which some moves would lower the stats of the original target instead of their protector.
o Fixed a bug which would allow the players to open the inventory in the Battle Scene.
o Fixed a bug in which some moves would not activate their secondary effects, like changing the weather.
o Fixed a bug in which a 4 stage decrease of an attribute would be equal to a 100% decrease instead of a 90%.
• World Navigation:
o The size of the world has been significantly reduced.
o Fixed a bug in which the player would spawn at the starting position instead of the cave exit position.
o Fixed a bug in which the player would spawn at the starting position after finishing a combat on water.
o Fixed some Magic Cave collisions..
o Fixed some Gamek Planet collisions and the trees are no longer floating.
o Fixed some collisions at Ninja Town.
• Music and SFX:
o New SFX plays when an overworld item is picked up .
o New SFX plays when losing a battle.
• The NPC at the initial zone no longer gives the player the "Boat" key item, this can now be purchased at the Ninja Shop.
Files
Get Shonen RPG
Shonen RPG
Adapting the shōnen genre to RPG mechanics
Status | In development |
Author | Pau Barto |
Genre | Role Playing |
Tags | college, Fantasy, jojos, JRPG, onepiece, shonen, Singleplayer, Turn-based, Turn-Based Combat |
More posts
- Version 2.2 Patch NotesMar 13, 2024
- Version 2.1 Release Notes!Dec 21, 2023
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